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The Light Controls App is located in the design tab of the Fuzor App Menu. The Alt + L hotkey opens the Light Controls App. The Light Controls App can be dragged around the Fuzor window. For more information see Workspace Management. It is used to control general light settings. It can also be used to place a light in the 3D scene.

The Night Only radio button sets all lights on when it is night.

The On radio button sets all lights On.

The Off radio button sets all lights Off.

The Display Light toggles whether the Fuzor Light mesh is displayed.

The Create Light button allows you to place a Fuzor Light in the 3D Scene.

The Save button saves your light settings.

The Load button loads previously saved light settings.

To edit specific properties of lights you must first select them to bring up the Element Properties Overlay. From this menu select the Adjust Light Row in the Object Description Tab. This brings up a different Light Controls menu that you can use to edit specific properties. These are directly to the light properties in Revit any changes made to these properties

Light Intensity controls brightness measured in lumen or lux.

Temperature controls hue between warm and cool.

Ballast Loss controls loss associated with lights acting as part of a ballast system

Temperature Loss controls loss associated with deviations from ideal fixture operating temperature.

Voltage Loss controls loss associated with power supply.

Surface Loss controls loss associated with fixture deterioration.

Lamp Lumen Depreciation Loss controls loss associated with predictable light deterioration.

Dirt Loss controls loss associated with the accumulation of dirt.

Total Loss is a calculated total loss based on the above settings.

To apply your changes to all lights of the same family use the checkbox below the sliders. To save your changes select OK. To revert your changes, select Cancel. To toggle whether the lights are on or off use the Turn On button.

2D and Projected Media
Scroll indexterm
title2D Media
primary2D Media

This section demonstrates how to use the 2D Media Tool to create active displays and projections.

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The 2D Media App is located in the Design Tab of the Fuzor App Menu. The Alt + E hotkey opens the 2D Media App. This app is an effective way to place any sort of 2D media into your scene. The Projected 2D media projects media onto a list of surfaces. The Default 2D media creates a flat plane for the media to be rendered along. To switch between these modes, use the drop down menu.

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The Create button prompts the user to define bounds for the 2D media.

The Save button saves your current 2D media configuration.

The Load button loads your previously saved 2D media.

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In order to display 2D media on non-planar 3D surfaces switch the mode to Projection using the drop down menu. This opens the Projection view. The projection functions the same way as default 2D media displays. The projection originates from where it is placed onto any objects that are included in the Affected Object List and within the 3D bounds. This allows you to control which objects receive the projection.

The Distance slider controls the max distance that the projection is cast.

The Transparency Slider controls the transparency of the projection.

The Add Selected button adds the 3D view selection to the Affected Object List.

The Delete Selected button removes the object checked in the Affected Object List

The Shape check box toggles the display of the 3D bounds for the projection.

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Additional Options appear in the Element Properties when a 2D Media Object is Selected.

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The Media Path option allows you to select another file to replace the media.

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The Media Switch option toggles the display of the 2D Media. This is a useful option if you want to hide the original image in a projection.

The Self Illuminate Media option toggles whether the 2D Media is self illuminating. This is a good option for media that is displayed on a monitor or screen.

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