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This section demonstrates how to use the Particle Spawn App to create particle systems.

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titleParticle Spawn
primaryParticle Spawn

This section demonstrates how to use the Particle Spawn App to create particle systems.

The Particle Spawn App is located in the Design tab of the Fuzor App Menu. The Alt + B hotkey opens the Particle Spawn App. This tool is a great way to liven up your 3D model and create different visual effects like smoke, fire, running water, or sparks. To place a particle system in your scene simply select it in the Particle Spawn App and click in your scene where you would like to place it. Once placed, a particle can be selected and attached to moving objects or other Fuzor content.

There are 7 different Particle Systems in Fuzor

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The Delete button deletes the currently selected particle system from the Particle Spawn App.

The Spawn button spawns a particle system on the selected object in the 3D View.

The Toggle Off button hides all particle systems from the 3D View.

The Toggle On button redisplays the particle systems.

The Save button will save the placement of all of your particle systems.

The Load button loads previously saved particle system placement configurations.

The FX Size text box sets the size of a particle systems.

The Attach button allows you to select an object to attach the particle to.

The Detach button detaches the particle from an object

The Create button underneath some particles allows you to create a particle using the associated particle as a base. This will open the Particle Spawn App which you can use to customize your particle system to your needs. Water fountain particle systems cannot be used to create a custom particle.

To create a new particle system, you must specify a name and an image. The image you select will be used to produce the particles that are spawned by your particle system. Supported file types are .png, .jpg, and .tga.

The Life text box specifies an average duration a particle exists.

The Life Randomness slider specifies a threshold for randomizing the particles lifespan.

The Speed slider specifies the speed at which the particles move through space.

The Acceleration slider specifies the acceleration of the particles.

The Size slider scales the particles.

The Particle Growth slider scales the particles over time.

The Rotation slider specifies a speed at which particles rotate.

The Alpha slider sets the transparency of the particle

The Spawn Rate specifies a rate at which particles are spawned.

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Custom Animation
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titleCustom Animation
primaryCustom Animation

Learn how to populate your scene with idle object animations.

The Custom Animation App is located in the Design Tab of the Fuzor App Menu. The Alt + W hotkey opens the Custom Animation App. You can animate a fan spinning, pistons that actually move, or a door that opens with a click.

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There are three types of custom animations Spin, Translation, and Door Animation. Animations can be toggled with a right mouse button click or using Triggers.

The Automatic Door button toggles whether objects that are marked as doors or synced over from Revit are given a door animation automatically.

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To create a spin animation, select an object in your 3D scene and verify that the spin radio button is selected and click create. Objects must both be part of the object the animation is applied to and within the bounds to play the animation.

The Select Spinner button allows you to select what part of the object spins with the Refit Tool.

The Move Axis button defines an axis for the object to spin around.

The Spin Speed slider sets the rotation speed.

The Apply Button applies your animation settings.

The Preview button displays your current animation settings

The Cancel button removes your changes.

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A translation animation is a visual effect that moves an object along a vector. To make a Translation animation select the Translation radio button. Just like with the spin animation objects are only translated if they are within the bounds and part of the object the animation is applied to.

The Speed slider sets the speed of the translation.

The Oscillation check box toggles the object moving back and forth.

The Apply Button applies your animation settings.

The Preview button displays your current animation settings

The Cancel button deselects the object and remove your changes.

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To make a door animation click the edit button under the door animation tab. This opens the Door Option Tab which allows you to fine tune your door animation in different ways. You can select a type of door from the drop down menu. There are five different types of door animations. The default is a Single Door.

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The Single Door makes a swinging door with one axis.

The Double Door makes two swinging doors with separate axis.

The Roll Up Door makes a door that slides upwards like a garage.

The Slide Door makes a single sliding door.

The Double Slide Door makes two sliding doors that slide outwards.

Single doors and Roll up doors have a single axis and panel. Whereas with the Double Slide Door and the Double there is axis and panel for each door. The Refit tool is used when repositioning components of a Door Animation.

The Move Axis buttons allow you to reposition an axis.

The Select Panel buttons allow you to reposition bounds to select a panel.

The Flip Axis button toggles the direction of the door animation.

The Apply Button applies your animation settings.

The Preview button displays your current animation settings

The Cancel button deselects the object and removes your changes.

Once you have created a door animation for an object it appears in the element properties overlay You can toggle opening or closing animations by either selecting that row or right clicking the object in the 3D View.
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