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The 2D Media App is located in the Design Tab of the Fuzor App Menu. The Alt + E hotkey opens the 2D Media App. This app is an effective way to place any sort of 2D media into your scene. The Projected 2D media projects media onto a list of surfaces. The Default 2D media creates a flat plane for the media to be rendered along. To switch between these modes, use the drop down menu.

The Create button prompts the user to define bounds for the 2D media.

The Save button saves your current 2D media configuration.

The Load button loads your previously saved 2D media.

In order to display 2D media on non-planar 3D surfaces switch the mode to Projection using the drop down menu. This opens the Projection view. The projection functions the same way as default 2D media displays. The projection originates from where it is placed onto any objects that are included in the Affected Object List and within the 3D bounds. This allows you to control which objects receive the projection.

The Distance slider controls the max distance that the projection is cast.

The Transparency Slider controls the transparency of the projection.

The Add Selected button adds the 3D view selection to the Affected Object List.

The Delete Selected button removes the object checked in the Affected Object List

The Shape check box toggles the display of the 3D bounds for the projection.

Additional Options appear in the Element Properties when a 2D Media Object is Selected.

The Media Path option allows you to select another file to replace the media.

The Media Switch option toggles the display of the 2D Media. This is a useful option if you want to hide the original image in a projection.

The Self Illuminate Media option toggles whether the 2D Media is self illuminating. This is a good option for media that is displayed on a monitor or screen.

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Audio Effects

Learn how to create custom audio effects for objects and control when they are played

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The Sound Settings Window is accessed from the Element Properties Overlay. With your object selected click Sound Source in the Sound(Fuzor) tab. This will toggle the sound settings for this object. Once your sound is enabled click the Sound File Row opening a file browser for you to select either a WAV or MP3 file. When a file has been selected the Sound Settings row will appear, click this to bring up the Sound Settings Window. This window is used to change specific properties of your audio object.

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The 3D Sound radio buttons toggles whether the audio intensity is affected by your distance from the object.

The Volume slider controls the base volume of the audio object.

The Rolloff slider controls change in intensity at the effective distance.

The Effective Dist slider controls audible range of the audio object.

The Sound Type drop down menu selects different options that control when the sound is played.

The Change button will change the sound that plays when the selected object is walked on with the avatar.

The Ambient Interval defines a range for randomized ambient audio clips.

The Finish button saves your changes and exits the window.

The Reset button discards your changes.

The Preview button plays the sound with your current settings

The Cancel button discards your changes and exits the window.

There are 3 different sound types.

The Loop sound type begins playing the sound again once it has finished.

The Ambient sound type plays randomized clips of the audio track.

The Trigger sound type is played once when that sound is stepped on or Triggered, for more information on triggers see Event Triggers.

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