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Affected Triggers:

  • Animation Sequence: Snap to Key Frame.

  • Control Animation.

  • Flythrough Playback.

  • Play Custom Object Animation.

  • Set Pedestrian Animation.

  • Play Construction Timeline.

  • Action Delay.

What does this mean?

If you have more than one action in a trigger, then, in the past, all of those trigger actions would play at once, not waiting for the previous action to finish. This made triggers harder to use and forced users needed to create delays Action Delays actions in order to simulate sequential trigger actions, where one action waits for the previous one to function.

It affects the actions that happen over time, such as animations or Flythrough playback.

In the example on the right, an event will trigger the driver to swap seats, play an animation, and activate a saved view. In the past, the saved view would activate as soon as the animation started. Now, the saved view will not activate until the animation has finished.

image-20240911-214238.png

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