Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This section demonstrates how to create flythrough videos.

Scroll indexterm
titleFlythrough
primaryFlythrough

The Flythrough App is located in the Media tab of the Fuzor App Menu. The Alt + 7 hotkey opens the Flythrough App. This app is used to create and export videos of your 4D Sequence. From this menu you can access many other Apps and bind them to frames in the flythrough tool giving you full control of your animation. These flythrough animations can be exported as .MP4 or an .fmp (Fuzor Movie Project) for filesharing and converting to interactive VR videos.

Shown above is a video timeline. This timeline is used to create your video animation. Each of the frames can be populated with a snapshot of the current 3D view. When populated a frame is considered a node. The tool automatically transitions between nodes. If there are empty frames in between nodes the transition will have a longer duration.

A Cut Node allows you to transition between two camera positions instantly. Scenes before a cut node transition to the first part of the cut node. Scenes after a cut node transition from the second half of the cut node.

image-20241009-195503.pngImage Added

Unlike regular nodes, cut nodes will jump between camera positions as opposed to smoothly animating camera movement between them. The two nodes will be in the same keyframe, and if you wish to adjust one of the keyframes within the cut node, you must first click it and then update any settings/camera position, and then retake the selected keyframe. Other settings can be changed/saved to the two keyframes just like regular nodes.

image-20241009-195829.pngImage Added

The Flythrough toolbox is used to manage your flythrough video. When creating a new Flythrough, or opening an old one, ensure that anything currently in the Flythrough App that you would like to keep is saved.

Flythrough new menu.PNG

The New button clears the current project beginning anew

The Open button opens a previously saved .fmp.

The Go to View button exits the Flythrough app keeping the user at the same view shown in Flythrough

The Return to Scene button exits the Flthrough app restoring the 3D Previiuos to entering Flythrough.

The Save button saves your current project as a .fmp.

The Render button renders your Flythrough exporting it as an MP4.

There are six different tabs in the Flythrough app. Most of attributes edited within these Apps only apply to the node they are saved in. From these tabs you can access other Apps in Fuzor and control them for individual nodes in the flythrough animation.

...

The Visibility Controls App can be accessed from the Flythrough App. The scene stored within a node is similar to a saved view with respect to Visibility Controls. Visibility Override Settings are only applied to a node it is saved within. When visibility override settings have been applied to a node, they will take affect during the time between the node they are applied and the next node.

The Show Selections Sets checkbox toggles whether your Selection Set appears as a separate hierarchy in Color Override.

The Show Egress Routes checkbox toggles whether egress routes are visible in a given frame.

Visibility Override checkboxes apply to all of the frames within a project. For more information see Visibility Override.

Visibilty Flythrough bottom menu.PNG

Temporary Visibility functions do not save to a particular view and they will not be saved with a saved movie project either. However, Fuzor will only render what is visible in the 3D scene so if you want a particular object hidden from the view during your entire movie project use these settings.

The Transparency Render Settings allow you to render parts of your model with alternate transparent render settings. Use the Render Mode icons next to each entry in The Visibility Override app to Change the render mode of the object. Objects set to solid are rendered based on the current settings in Fuzor.

Transparency Render

The Clear All button changes all render modes to solid.

The Render Mode drop down menu selects a render mode for all objects in the project.

Wireframe Render

Solid Render

Transparency Mode

Wireframe Mode

...