Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This section demonstrates how to create flythrough videos.

Scroll indexterm
titleFlythrough
primaryFlythrough

The Flythrough App is located in the Media tab of the Fuzor App Menu. The Alt + 7 hotkey opens the Flythrough App. This app is used to create and export videos of your 4D Sequence. From this menu you can access many other Apps and bind them to frames in the flythrough tool giving you full control of your animation. These flythrough animations can be exported as .MP4 or an .fmp (Fuzor Movie Project) for filesharing and converting to interactive VR videos.

Shown above is a video timeline. This timeline is used to create your video animation. Each of the frame can be populated with a snapshot of the current 3D view. When populated a frame is considered a node. The tool automatically transitions between nodes. If there are empty frames in between nodes the transition will have a longer duration.

A Cut Node allows you to transition between two camera positions instantly. Scenes before a cut node transition to the first part of the cut node. Scenes after a cut node transition from the second half of the cut node.

The Flythrough toolbox is used to manage your flythrough video. When creating a new Flythrough, or opening an old one, ensure that anything currently in the Flythrough App that you would like to keep is saved.

The New button clears the current project beginning anew

The Open button opens a previously saved .fmp.

The Save button saves your current project as a .fmp.

The Close button exits the Flythrough App.

The Render button renders your Flythrough exporting it as an MP4.

There are six different tabs in the Flythrough app. Most of attributes edited within these Apps only apply to the node they are saved in. From these tabs you can access other Apps in Fuzor and control them for individual nodes in the flythrough animation.

...

The Animation Tab of the Flythrough app displays all Sequence and Equipment Animations in your project. Each multitrack animation is represented as a collapsible list of animations associated with it. For each animation is a separate slider. To control an animation it must be enabled and applied to a frame.

The Enable checkbox enables an associated animation.

The slider controls the progress of the associated animation.

The placement in the sequence animation timeline applies to the node it is saved to and is be gradually transitioned between nodes with different sequence animation timestamps.

...