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This section demonstrates how to create flythrough videos.

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titleFlythrough
primaryFlythrough

The Flythrough App is located in the Media tab of the Fuzor App Menu. The Alt + 7 hotkey opens the Flythrough App. This app is used to create and export videos of your 4D Sequence. From this menu you can access many other Apps and bind them to frames in the flythrough tool giving you full control of your animation. These flythrough animations can be exported as .MP4 or an .fmp (Fuzor Movie Project) for filesharing and converting to interactive VR videos.

Shown above is a video timeline. This timeline is used to create your video animation. Each of the frame can be populated with a snapshot of the current 3D view. When populated a frame is considered a node. The tool automatically transitions between nodes. If there are empty frames in between nodes the transition will have a longer duration.

A Cut Node allows you to transition between two camera positions instantly. Scenes before a cut node transition to the first part of the cut node. Scenes after a cut node transition from the second half of the cut node.

The Flythrough toolbox is used to manage your flythrough video. When creating a new Flythrough, or opening an old one, ensure that anything currently in the Flythrough App that you would like to keep is saved.

The New button clears the current project beginning anew

The Open button opens a previously saved .fmp.

The Save button saves your current project as a .fmp.

The Close button exits the Flythrough App.

The Render button renders your Flythrough exporting it as an MP4.

There are six different tabs in the Flythrough app. Most of attributes edited within these Apps only apply to the node they are saved in. From these tabs you can access other Apps in Fuzor and control them for individual nodes in the flythrough animation.

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The Annotate tab includes a Global Caption, Measurement Tools, and the ability to insert images into the scene. These elements with the exception of a few settings are only be reflected in the nodes or Caption Blocks they are that they are applied to.

The Global Caption applies a Caption that is applied to a separate track than the timeline containing the nodes. This track is denoted by blocks that appear above the node timeline. The blocks can be dragged around, and removed using the delete key. These blocks are created by using the same take snapshot button that is used to create normal nodes.

To bind a Caption to a flythrough node, retake the frame in the node after creating the Caption.

The None option displays the text with a borderless transparent backdrop

The Shadow option applies a border to the text box and a shadow to the text for more legibility.

The Highlight option displays the text with a colored backdrop. Use the associated paint pallet to select the backdrop color.

The Font Type defaults to Arial 32. To change this, use the drop-down menu.

Changes the Font Color for the caption or the associated caption option.

The Measurement Tools allow you to place measurements in your 3D scene. Each of these measurements will only be applied to the node it is saved in.

Measurements are visible from the node that they are applied to until the next node. The Measurement Display Distance slider is universal and is applied to your whole project for all measurements. The list in the bottom of this window displays all measurements in the current scene. But otherwise functions the same as usual.

You can also insert an image to be displayed over your 3D view. This image is only be applied to the node that is selected when the Insert Still Image button is pressed. The image is displayed during the time following the node it is applied to until the next node that is populated with a scene.

The Scale Width and Scale Height inputs adjust the dimensions of the image.

The Max Img. checkbox fits the size of the image to full screen.

The Clear Still Image button removes the image from the selected node. The node will have to be saved in order for this change to take effect.

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Multitrack Animation

This section demonstrates how to use the Animation tab in Flythrough.

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