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This section demonstrates how to create flythrough videos.

Scroll indexterm
titleFlythrough
primaryFlythrough

The Flythrough App is located in the Media tab of the Fuzor App Menu. The Alt + 7 hotkey opens the Flythrough App. This app is used to create and export videos of your 4D Sequence. From this menu you can access many other Apps and bind them to frames in the flythrough tool giving you full control of your animation. These flythrough animations can be exported as .MP4 or an .fmp (Fuzor Movie Project) for filesharing and converting to interactive VR videos.

Shown above is a video timeline. This timeline is used to create your video animation. Each of the frame can be populated with a snapshot of the current 3D view. When populated a frame is considered a node. The tool automatically transitions between nodes. If there are empty frames in between nodes the transition will have a longer duration.

A Cut Node allows you to transition between two camera positions instantly. Scenes before a cut node transition to the first part of the cut node. Scenes after a cut node transition from the second half of the cut node.

The Flythrough toolbox is used to manage your flythrough video. When creating a new Flythrough, or opening an old one, ensure that anything currently in the Flythrough App that you would like to keep is saved.

The New button clears the current project beginning anew

The Open button opens a previously saved .fmp.

The Save button saves your current project as a .fmp.

The Close button exits the Flythrough App.

The Render button renders your Flythrough exporting it as an MP4.

There are six different tabs in the Flythrough app. Most of attributes edited within these Apps only apply to the node they are saved in. From these tabs you can access other Apps in Fuzor and control them for individual nodes in the flythrough animation.

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To select a frame, click on it in the timeline. When a frame is selected the 3D view will change to either the state of a node saved to it or a scene in transition between adjacent nodes.

To move to a point in the transition between two nodes but retain your camera angle hold Alt when selecting the frame. You can move nodes around by dragging and dropping them to different frames. Options to edit the node appear above the node when it is selected. Different options appear depending on the current state.

Fuzor allows the user to pan around a set point. When a point is set it appears as a green circle in the view. This ball is not visible when rendered or when not in flythrough.

Selecting in the 3D View with the Left mouse button will reposition the pivot. Use Shift + Middle Mouse Button to pan around the pivot.

If the selected frame is empty:

Save your current scene state in a node and bind it to the selected frame.

Save your current scene state to either side of a cut node and bind it to the selected frame. You will be able to edit the two sides individually after by clicking each respective side.

If the selected frame is populated with a single snapshot node:

Replace the scene state in that node with your current scene state.

Retake the node and Propagate all frames within the cut based on the same camera movement. Frame Propagation allows you to make edits to your flythrough video without retaking all of the nodes.

Remove the scene state data in the selected node.

Add a new node directly after the selected frame containing the same scene. If there is a node directly after the current frame all following nodes are pushed back one frame to make room.

If the selected frame contains a cut node. Changes are made to the side of the cut node you have selected:

Replace the scene state in that side of the cut node with your current scene state.

Cut Nodes can also be propagated.

Delete the entire cut node.

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Project Navigation

Learn how to navigate your flythrough project.

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