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This section demonstrates how to use the terrain controls to generate a terrain object for your Fuzor model.add terrain objects to the project.
The Terrain Controls App is located in the Design Tab of the Fuzor App Menu. The Alt + T hotkey opens the Terrain Controls App. The Terrain Controls App is used to | enable or disable Terrain control fuzor terrain objects this can be done with the On and Off radio buttons. | |||||||||||||||||||||
Terrain objects are flat planes that have a solid texture. These are used to surround a model in lieu of a site context model. The | High Quality Checkbox Toggle Terrain checkbox toggles whether the | ocean terrain is | rendered with high quality graphics settings. visible. The associated textbox controls the hieght of this terrain object | |||||||||||||||||||
The Terrain Type drop down menu allows you to select from 6 4 different terrainsterrain types. The Elevation textbox allows you to specify a height for the terrain to appear at | ||||||||||||||||||||||
Dirt : Dark ground surface. | Concrete : clean and smooth light grey concrete. | Brick : staggered grey bricks | .. | Grass : green field. | ||||||||||||||||||
The Toggle Ocean checkbox toggles whether a terrain object with an aquatic texture is visible. There are two types of aquatic terrain. Ocean can be used with topographical models to create realistic shorelines. | ||||||||||||||||||||||
Ocean : deep wavy water. |
Lake |
Dirt
Concrete
Brick
: smooth water with clear reflections. | |||||||
The High Quality Checkbox toggles whether the ocean terrain is rendered with high quality graphics settings. |
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