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Animation Actions can utilize the power of event triggers to control the animations in your model. Using these is a great way to make your Fuzor project feel responsive. All of these Actions can be found in the Action Type drop down menu under the Animation subset.

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A Snap to Keyframe action allows you to control exactly what key frame an animation is on. When this event is triggered, it sets the bound objects to a sequence animation key frame. If no objects are added this Action will do nothing.

The Object field specifies what objects will be affected.

The Duration field controls the duration of the transition.

A Control Animation action plays a sequence animation, equipment animation or multi-track animation when triggered

The Object field specifies an object to be controlled

The Animation drop down menu selects an animation associated with the object.

The Animation Switch field controls whether the animation is turned on, off, or toggled when this action is triggered.

The Loop field toggles whether the animation loops after it is completed

The Reset Animation field loops the animation if set to false, otherwise the animation will stop when completing its sequence.

The Entire Animation field toggles whether the animation is played for all objects in the animation or just the selected object

Reverse Playback allows users to choose if they want to play the animation in reverse, useful for things like reversing a door open animation so that the door closes too

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A Play Custom Animation Action triggers passive animations that can be created using the Custom Animation Tool

A Play Object Sound Action triggers sounds that are attached to objects. The sound type drop down menu controls whether the sound is turned on, off, or toggled when this action is triggered.

A Set Pedestrian Animation Action controls the animation of pedestrians.

The Pedestrian field specifies which pedestrian will be controlled

The Animation field specifies what animation will be played

The Loop field loops the animation if set to false, otherwise the animation will stop when completing its sequence.

The Apply Force Action applies a force to the bound object. After the force is applied the object will move along a trajectory simulating the physics of a free fall object. Collisions during freefall change the trajectory of the object.

The Edit button allows you to specify a direction for the force to be applied

The Intial Speed text box is directly related to the magnitude of the force and is the orginal speed of that object in the given direction.

The Bounciness slider is directly related to how much the object will bounce of objects it collides with after receiving the force.

The Apply Force(Auto) action applies a force to a bound object. The applied force is dependent on the velocity of another bound object. This can be used with a collisison event to simulate objects colliding with each other.

The Source Object field specifies an object that delivers a force.

The Moved Object field specifies the object that will receive the force.

The Initial Speed textbox is directly related ot the magnitude of the force and is the orginal speed of that object

The Bounciness slider is directly related to how much the object will bounce of objects it collides with after receiving the force.

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Camera actions can be used to activate a saved view or focus on an object. This is a great way to control what the user is viewing. All of these actions are located in the Action Type drop down menu under the camera subsection. When using these triggers, it is best to also use Delay Actions in between different camera movements to give the user a chance to view what is intended. Additionally, it may be advisable to finish the chain of actions with a Change Navigation Mode Action to set the camera state back to its original mode.

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An Activate Saved View action transitions the camera to the specified saved view when triggered. The Camera only drop down menu will load only the camera position from the saved view.

A Focus Object action transitions the camera to focus on the specified object when triggered.

A Mount/Unmount Camera to Vehicle action mounts the camera to the selected vehicle when triggered.

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Construction actions can be used to control your 4D schedule with event triggers. You can play a portion of your 4D schedule or snap to a given point. All of these actions are located in the Action type drop down menu under the construction subsections.

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A Play Construction Timeline action plays your 4D schedule between the specified time frame.

A Set Construction Timeline actions sets your 4D schedule to the specified date and time.

A Show Measurement action toggles the visibility of equipment operation radius measurements.

The Object field specifies a vehicle placed in the project.

The Visibility drop down menu selects whether the visibility is toggled or turned on or off

The Distance field specifies a max distance for the measurement to be visible from.

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Interface actions can be used to control a variety of actions involving navigation, Opening UI elements, and changing aspects of the Avatar. All of these actions can be found in the Interface subsection of the Action Type drop down menu.

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A Delay Action delays all actions after it in the Action List when triggered. The Delay Time field controls the delay amount in the specified time unit.

A Change Avatar Mode Action changes the avatar mode to the selection in the Avatar mode drop down menu when triggered.

A Change Avatar Type Action changes the avatar Type to the selection in the Avatar Type drop down menu when triggered.

A Change Navigation Mode Action changes the navigation mode to the selection in the Navigation mode drop down menu when triggered.

A Change Render Mode Action changes the render mode to the selection in the render mode drop down menu when triggered

An Open URL Action opens the URL specified in the URL field in your default browser when triggered.

A Toggle App Menu Action controls the Fuzor app menu specified in the App Menu Field when triggered. Use the Switch State field to control how the app menu is controlled.

The Toggle Switch State closes an active app menu and opens an inactive app menu when the action is triggered.

The False Switch State closes the app menu when the action is triggered.

The True Switch State opens the app menu when the action is triggered.

A Toggle Set Design Option Action controls the design option specified in the design drop down menus when triggered.

The Top Field allows you to select a Design Option set.

The Bottom field allows you to select a Design Option

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Objects actions can be used to control various properties of objects in your 3D scene. All of these actions are located under the Object subset of the Action Type drop down menu.

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A Color Override Action changes the color of the object specified in the Object field to the specifications of the Color field.

The Color selects the source color of the override.

The Slider controls the opacity of the override.

An Object Visibility Action controls the visibility of the object specified in the Object field based on what is in the Visibility field.

The Visibility : Toggle option hides a visible object and displays an invisible object when the action is triggered.

The Visibility : False option hides the object when the action is triggered.

The Visibility : True option displays the object when the action is triggered.

A Particle Effect Action controls a particle system that is spawned on the object specified in the Particle field. The Life field specifies how the particle is controlled.

The Life : Toggle option creates a particle if there is none and

removes a particle if there is one when the action is triggered.

The Life : False option creates the particle when the action is triggered.

The Life : True option removes the particle when the action is triggered.

The Type field specifies the type of particle to be created.

The FX Size field specifies the size of the particle to be created

The X, Y, Z fields control the 3D coordinates describing where the particle is to be place with relation to the objects in the particle field

A Play Media Action plays the media specified in the Object field when triggered. A Video loops once finished if Loop is set to true, otherwise it will stop.

A Remove Color Override Action removes any color override associated with the object specified in the Object field when triggered.

A Select Object Action controls whether the object in the Object field is selected when triggered.

The Selected : Toggle option selects an unselected object and deselects a selected object when the action is triggered.

The Selected : False option deselects the object when the action is triggered.

The Selected : True option selects the object when the action is triggered.

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