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Create beautiful excavation animations without the need for modeling work.
Use case: Prepare site for building | |
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Select the context model In Element Properties - Click the option that says “Create Excavation Zone” A grid appears and you can control the size of the grid cells with the UI that also appears Click at least 3 points to form your excavation Hit ESC to finalize You can adjust the pit depth from here (it’s advised to get your elevation settled first before doing work with ramps)
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Adjusting Angle and Depth Once your excavation is made you have an opportunity to adjust the angle and depth of your pit You have slider and manual entry for both depth and angle You use the keyframe system the same way you use it for Fuzor vehicles Add a keyframe, then change elevation, for example, will allow you to dig in multiple phases You can further separate your animations into MTA’s, which allows for multiple excavations, or multi-phase excavations, and greater control over the micro schedule surrounding excavation
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Misc. Information You can save your animation and convert it to MTA, which allows you to split your excavation into different tasks if desired, giving you direct control over when your ramp forms or when the pit gets dug out. Your MTA or default excavation animations can be applied to a sequence animation task in the schedule, allowing the excavation to become part of the 4D simulation. Excavation supports physics meaning you can drive vehicles into the pit, use egress routes, paths, or any other system that uses physics. You can smooth using the Smooth brush inside the pit, allowing for more control over the look and accessibility of the pit Measurements appear along the lines you draw and the angles you’re making Site Define and Terrain Smooth brushes will disappear from Site Context model after making an excavation on it
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Usage:
Excavations are normally done with models that are not particularly accurate simulations of what will happen on a real excavation (most excavation models we see are hollow boxes with no ramps, no sloping walls, no ability to adjust elevation). You don’t have to wait for a modeler anymore either. You will be able to identify problems with your excavation dimensions vs. real world locations using site context in combination with this (is the ramp too steep, not long enough, will the dimensions given fit into the real world location, etc.).