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This section demonstrates how to use the Particle Spawn App to create particle systems.

The Particle Spawn App is located in the Design tab of the Fuzor App Menu. The Alt + B hotkey opens the Particle Spawn App. This tool is a great way to liven up your 3D model and create different visual effects like smoke, fire, running water, or sparks. To place a particle system in your scene simply select it in the Particle Spawn App and click in your scene where you would like to place it. Once placed, a particle can be selected and attached to moving objects or other Fuzor content.

There are 7 different Particle Systems in Fuzor

Dust

Faucet

Fire

Fountain

Jet Stream

Smoke

Sparks

The Delete button deletes the currently selected particle system from the Particle Spawn App.

The Spawn button spawns a particle system on the selected object in the 3D View.

The Toggle Off button hides all particle systems from the 3D View.

The Toggle On button redisplays the particle systems.

The Save button will save the placement of all of your particle systems.

The Load button loads previously saved particle system placement configurations.

The FX Size text box sets the size of a particle systems.

The Attach button allows you to select an object to attach the particle to.

The Detach button detaches the particle from an object

The Create button underneath some particles allows you to create a particle using the associated particle as a base. This will open the Particle Spawn App which you can use to customize your particle system to your needs. Water fountain particle systems cannot be used to create a custom particle.

To create a new particle system, you must specify a name and an image. The image you select will be used to produce the particles that are spawned by your particle system. Supported file types are .png, .jpg, and .tga.

The Life text box specifies an average duration a particle exists.

The Life Randomness slider specifies a threshold for randomizing the particles lifespan.

The Speed slider specifies the speed at which the particles move through space.

The Acceleration slider specifies the acceleration of the particles.

The Size slider scales the particles.

The Particle Growth slider scales the particles over time.

The Rotation slider specifies a speed at which particles rotate.

The Alpha slider sets the transparency of the particle

The Spawn Rate specifies a rate at which particles are spawned.

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