Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Learn about special tools that are helpful when creating Vehicle animations

Understanding the specails special tools that are available when creating vehicle animations will help users create animations more acurautely and at a faster pace.

The Toggle Animation Helper checkbox changes whether the ghost image of vehicles appears to show other frames in the animation.

The ghost image shows all previous frames in the animation as semitransparent gestures. This allows you to see how you would affect the animation when moving the entire animation. Additionally, the ghosts can be used to select a particular frame.

The Enable Views checkbox toggles whether the orthographic views are enabled when the vehicle is selected.

The Propagate Changes checkbox toggles whether vehicle animation changes are propagated forward in subsequent frames. This is useful for editing previously created animations.

When animating vehicles driving on uneven surfaces you may have great results with the built in physics system. By default, Fuzor vehicles will adjust its pitch to account for slopes. However, this same system can produce unwanted results, it is best to know how to control the physics system.

The Physics system can be disabled on a frame by frame basis.

Toggles the vehicle physics in the associated frame or during the entire animation.

When the physics of a vehicle is disabled you can use the refit tool to refit the vehicle along all axis or even suspend the vehicle in the air. This is more tedios for simple animations but may yield more realistic results when dealing with very uneven surfaces. Additionally this system is a great way to ensure that a vehicle is always in the same floor of a multilevel building when an animation begins regardless of what levels have been constructed.

...