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Objects cannot be placed directly onto vehicle animation paths. They are added to paths using the associated button in the Vehicle animation editor. The Vehicle Animation Editor is located in the element properties when a appropriate equipment is selected. For more information see Vehicle Animations.

Use the Join Path button to Join a Vehicle Animation to the Path. When Prompted the user should select a destination node

The start point of the animation is always the closest point on the path.

In the example to the left the start node is shown with a green circle. The end of the animation is shown with a red circle. Other nodes on the Vehicle Animation Path nodes are used to calculate how the vehicle navigates between the start and end nodes.

After the node is selected keyframes are added to the vehicle Animation Editor that describe the animation along the path.

Denotes when a Vehicle is joining and leaving the path.

Additional Nodes can be added before, after or even in between the paths nodes. The user may want to add more nodes in between path nodes to:

  • move Move parts of the vehicle during the driving animation

  • change Change the time dialation on different parts of the path in order to coordinate mulitple vehicles.

When adding the path it is important to note the direction of the path. A vehicle cannot travel in the opposite direction of the path. This ensures that even when a path may overlapp the same route the vehicle takes the path that is navigating in the right direction

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