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The Fuzor Content library contains a many different Vehicles and Equipment. Each of these Assets have different purposes and uses in a construction animation. Depending on the vehicle being used Fuzor allows different settings and controls.

  • Many of Fuzor’s Equipment and Vehicles can be used to create Vehicle Animations.

  • Different Assets can be added to different kinds of Paths.

There are some parameters that only appear in the element properties window when the selected object is a Content Library Asset.

The Show Scale Menu parameter opens the Vehicle Size Adjustment window. The Vehicle Size Adjustment tool allows you to specify specific values for the size of your Vehicle.

Use the Length, Width, and Height fields to scale the vehicle in each direction respectively.

The Turning Radius textbox allows you to change the turning radius after the vehicle has been placed.

The Driver parameter allows you to control what driver appears in your Vehicle. Click the Driver column to switch between a male driver, a female driver, or no driver. For construction vehicles the drivers are construction workers in uniform. For Civilian Vehicles the drivers are civilians.

The Company's Logo parameterallows you to select a logo for your construction Vehicle. This will place a 2D Media object.

The Boat Wake button is available for boats. It opens a menu to control and manipulate the wake on the boat.

The Blinkrate slider controls the blick rate of appropriate lights. Some site lighing equipment and barriers have the ability to blink. If supported for the asset the slider appears at the bottom of the element properties.

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Operation Radius

Learn how to display and control the operation radius of cranes and other viable construction equipment.

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The segments and height of some vehicles can be changed to meet the specifications of a vehicle. Tower cranes have both a Jib Length and a Crane Height. Depending on the part of the crane selected a different value appears in the Add Segments field.

  • Segment Height can be used to animate a Crane Jump using Vehicle Animations.

  • Placement Paths have an option to adjust the segment Height for all scaffolding on a given path.

The Adjust Jib Length value opens the Add Segments tool to change the jib length of the crane. You must have the jib of the crane selected to add segments to the jib.

The Adjust Crane Height value opens the Add Segments tool to change the crane height by adding segments to the tower crane base. You must have the base of the tower crane selected to add segments to the base.

The Number of Segments text box controls the number of segments for the selected object.

The Segment Length text box controls the size of added segments

The Default button resets the number and length of segments for the selected modular component to its default.

The Apply button applies your changes to the number of segments.

The Close button exits the window without changing the number of segments.

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Specific vehicles have additional components or swappable parts. This includes excavators with different arm attacments, and cranes that have a different arangment of jibs and masts.

Vehicles with swappable components have an indicator when displayed in the content library.

To swap a vehicle for an alternate part select the alternate part from the change parts drop down menu in the element properties with the vehicle selected.

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Multi-track animations can be created for each swapped part and assigned to tasks in the schedule. During the construction animation vehicles automatically swap to the attachment associated with the animation assigned to tasks.

Editing or creating an animation for a specific component requires that the vehicle used to create the animation has the same component.