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This chapter demonstrates how to to add detailed vehicle animations to construction animations.

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Other models can be grabbed and released by Fuzor vehicles from the content library. If an object is grabbed during a keyframe, its position is dependent on the vehicle until a keyframe that is released in.

When the Grab Object button is clicked you must select an object in the 3D View to be grabbed. You can press ESC to cancel this action.

Once grabbed, an object can be moved by selecting the object in the 3D View. multiple grabbed objects can be moved with multi-select.

Once grabbed, an object can be dropped with the Release Object button. When there are multiple grabbed objects, you must select the object you wish to release in the 3D View.

When releasing objects, you are also prompted to select a drop type. To grab or release multiple objects hold the shift key when selecting them.

The Original drop type drops the object back at its original location.

The Current drop type leaves the object where it was placed.

The Custom drop type prompts you to pick a custom drop location.

The Cancel button cancels the operation.

The Auto Grab and Release Enabled checkbox toggles whether animations are automatically generated for grabbed objects. This is only available for specific cranes.

The Choose Animation Options menu appears directly after objects are selected for automatic grab or release. This menu controls how the auto grab animation will be generated.

The Combine Animation checkbox toggles whether additional nodes are created if the animation uses multiple parts of the vehicle. For example, if unchecked a Tower Crane animation will have separate animations for a hook moving horizontally or vertically.

The Duration specifies the amount of time the animation should take. This applies to the time stamps associated with keyframes in the Keyframe Animation Tool.

The Point Grab radio button toggles whether point grab is activated. When activated the grab point is calculated based on the point on the object that was selected rather than the bounding box of the object.

Multi-Track Vehicle Animations

This section demonstrates how to create a use Multi-Track Animations

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The Multi Track Animation app is located in the Content Tab of the Fuzor App menu. This app works in conjunture with the canonical Sequence Animation App and the Vehicle animation tool. Multitrack animations can be used to bind multiple animations to the same object. These animations can be bound to tasks or triggers allowing for active control over objects in your scene. Vehicle animations can be converted to Multi-Track Animations using the Animation Manager.

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Opens the Animation Manager.

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The Animation Manger allows you to save your Equipment animations. Rename created animations by double clicking them.

The Save button saves your current animation to the Animation Manager List.

The Apply button applies the selected animation to the current vehicle.

The Delete button removes the selected animation from the List.

The Convert to Multi-Track button converts your vehicle animation to a Multi-Track Vehicle Animation.

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Once animations are created they appear in the Multi Track Animations List. For each item in the list there are mulitple vehicle animations that can be edited separately.

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Places a vehicle matching the type of the multi-track animation.

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Each vehicle animation that is part of the selected multi track mnimation appears in the Tracks list. In order to view the keyframes associated with a particular track, you must select a vehilce of that type.

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The Edit button allows the editing of each keyframe in the selected track. You must have a vehicle of the same type selected to edit the track.

The Clone button duplicates the currently selected animation track.

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The Import button imports a .fsa or .fva.

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