Learn how to add premade animation tracks to your vehicle animations.
The vehicles in Fuzor’s Content Library have many different moving parts. Animating each individual movement of a vehicle may take time. | |||||||
Fuzor provides preanimated tracks for specific vehicles that can be added to a given keyframe animation from the element properties. Selecting a track name will place add keyframes to the animation editor. | |||||||
The keyframes associated with preanimated tracks can be modified. For example, the extend arm animation for a concrete pump may need to be modified to extend the arm in the correct direction. Preanimated Tracks can be also added at the end of an existing animation, repeated, or added to after with additional Keyframes | |||||||
A best practice when animating a concrete pump would be to add the Extend Arm track, add keyframes that move the arm to the areas that are currently being poured, then add the Retract Arm track. | |||||||
Similar Vehicles support the same animations:
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