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The Fuzor Content library contains a many different Vehicles and Equipment. Each of these Assets have different purposes and uses in a construction animationsimulation. Depending on the vehicle being used Fuzor allows different settings and controls.

  • Many of Fuzor’s Equipment and Vehicles can be used to create Vehicle Animations.

  • Different Assets can be added to different kinds of Paths.

There are some parameters that only appear in the element properties window when the selected object is a Content Library Asset.

The Show Scale Menu parameter opens the Vehicle Size Adjustment window. The Vehicle Size Adjustment tool allows you to specify specific values for the size of your Vehicle.

Use the Length, Width, and Height fields to scale the vehicle in each direction respectively.

The Turning Radius textbox allows you to change the turning radius after the vehicle has been placed.

The Driver parameter allows you to control what driver appears in your Vehicle. Click the Driver column to switch between a male driver, a female driver, or no driver. For construction vehicles the drivers are construction workers in uniform. For Civilian Vehicles the drivers are civilians.

The Company's Logo parameterallows you to select a logo for your construction Vehicle. This will place a 2D Media object.

The Boat Wake button is available for boats. It opens a menu to control and manipulate the wake on the boat.

The Blinkrate slider controls the blick rate of appropriate lights. Some site lighing equipment and barriers have the ability to blink. If supported for the asset the slider appears at the bottom of the element properties.

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