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Learn how to add premade animation tracks Autogenetrated Keyframe Animations to your vehicle animations.

Articulating detailed operations of vehicles is essential to conducting accurate construction simulations. The vehicles in Fuzor’s Content Library have many different moving parts. Animating each individual movement of a vehicle may take time.

Fuzor

provides preanimated tracks

allows the user to add an Autogenerated Keyframe Animation for specific vehicles

that can be added to a given keyframe animation from the element properties

.

Selecting a track name in the element properties will place add keyframes to the animation editor.

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The

Autogenerated keyframes

associated with preanimated tracks

can be modified.

For example, the extend arm animation for a concrete pump may need to be modified to extend the arm in the correct direction.

Preanimated Tracks

Autogenerated tracks can be also added at the end of an existing animation, repeated, or added to after with additional Keyframes

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A best practice when animating a concrete pump would be to add the Extend Arm track, add keyframes that move the arm to the areas that are currently being poured, then add the Retract Arm track.

Similar Vehicles support the same animations:

  • Concrete Pump: Legs Extend/Retract, Arms Extend/Retract

  • Mobile Crane: Legs Extend/Retract, Telescoping Arms Extend/Retract

  • Bulldozer : Soil Dig/Release

  • Dump Truck : Soil Release

  • Bucket Excavator : Soil Dig/Release, Arm Extend/Retract

  • Other Excavator : Crushing/Breaking, Arm Extend/Retract

  • Man Lift: Legs Extend/Retract, Arms Extend/Retract

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