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This section provides detailed information on the operations to paths that can be used to place foliage and equipment.

There are functions in the Path Settings menu that are only available when a Foliage Placement Path or an Equipment Placement Path is selected.

Equipment Paths allow you to control the spacing of content on the path.

The Spacing textbox defines the distance between content on the path.

The Fit to path button ensures that objects are evenly spaced on the path.

Some equipment in fuzor can have segments added to increase the height. for example scaffolding towers can be edited to have mulitple levels.

The Add Level textbox will appear if scaffolding is placed on an equipment path. the Value in the textbox controls the number of added segments.

In addition to controlling spacing Foliage allows you to control the height and position of content on the path.

The Use Custom Height checkbox allows you to set a custom height with the adjacent textbox.

The Height Randomness slider control the variance in height of foliage on the path.

The Direction slider controls the base rotation.

The Randomize Direction slider controls the variance in rotation of content.

The Position Randomness slider controls the variance in position along the path.

The Randomize Offset slider controls the variance in position on the plane that the path is place on.

Foliage Paths allow you to automatically populate them with landscape content.

Within the dropdown menu is an organized hierarchy of content that can be placed on the associated path. To select content, use the checkbox adjacent to its name.

Adding Placment Paths to Tasks

Learn how to add the different types of paths to the 4D Schedule

There are multiple ways to have the construction schedule interact with different types of tasks. Vehicles, Equipment and Foliage can be added to Construction, Demolition, Temporary and Equipment Tasks. Segments of Vehicle tasks can be added to Traffic Tasks. For more general information about how to create tasks and their functionality see Object Assignment.

Use the Add To Task button to add all the objects on a path to a task.

When Vehicles or Equipment are added to Construction, Demolition and Temporary tasks it can be animated in Fuzor like any other object in the model. For more information see 4D Animations. This means that a stagger animation can be used to place row of barriers.

When Equipment is added to an equipment task an equipment animation can be selected to playback during the task’s duration. Objects can either stay visible after the end of the task or be removed.

Site Egress Paths can be added to Temporary Tasks. If added the associated egress path will be visible during the duration of the task regardless of whether the Site Egress Menu is open. The best way to assign an egress path to a task is to drag the egress path menu into the workspace so that the egress route is visible while 4D is open.

Segments of Vehicles and Pedestrian Paths can be added to Traffic Tasks. This allows the user to control the paths with the simulation schedule. Multiple segments can be added to each task allowing the user to control complex path systems and change traffic routing during the construction schedule.

With the Task and the Path segment selected use the Add to Task button in 4D

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