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Learn about the different types of paths in Fuzor.

Paths allow you to create systems for placing content and creating traffic control systems. Paths are represented by nodes that are linked together with segments forming the path. The Path App is used to create Paths. The Path App can be dragged around the workspace for more information see Workspace Management.

The Path App is located in the Content tab of the Fuzor App Menu. The Ctrl + Shift + P hotkey opens the Path App. This app is used to place new paths in your project and manage existing ones.

The Create Path button places the path that is currently selected using the associated radio buttons.

There are 6 types of Paths used in Fuzor:

Vehicle paths allow you to create traffic systems for vehicle content.

Pedestrian paths allow you to create traffic systems for pedestrian content.

See Traffic Paths for more information about controlling Vehicle and Pedestrian paths.

Equipment paths allow you to place equipment content along a path.

Foliage Line paths allow you to place foliage content along a path.

Foliage Area paths allow you to place foliage content within the area of a path.

See Placement Paths for more information about controlling Foliage and Equipment Paths.

Vehicle Animation paths allow you to control a vehicle animation with a path. For more information see Vehicle Animation Paths.

Egress Route paths displays a route that can be used in videos. Egress routes are created in the Site Egress App. For more information see Site Egress Routes.

For all path types multiple nodes are placed with subsequent clicks. Press ESC to finish placing nodes.

The Show Paths checkbox toggles visibility of paths.

The Precise Collisions checkbox toggles whether precise math calculations are used for vehicle spacing along the path.

The Load Placement button loads an .env path placement file.

The Export to File button in the path settings window saves the currently selected path as an .env. Select a path to open this menu.

For certain equipment there exists a Placement button in the Content Library App that allows you to place equipment along a path.

Once Created paths Appear in the Path List. Clicking an entry in the list will highlight the associated task in the 3D Scene. To select a path, use the checkbox associated with the name.

Use the Select / Deselect All button to toggle the checkboxes of all objects in the list.

The Delete Checked button removes all selected paths in the list.

The Export Selected button exports selected paths as an .env file

The Focus button moves the camera to view the highlighted path in the 3D View.

Managing Path Nodes

This section highlights the basics of placing and managing path nodes.

The Path Settings Menu opens when a node is selected. Some of the functions that are in the Path Settings menu perform operations on the currently selected segment. The currently selected segment is highlighted purple and is always connected to the currently selected node. Selecting the currently selected node again changes the segment. Each connected segment is selected once before returning to the original.

Each child or parent of a node with more than two attached segments is the beginning of a new section. Adding a parent or child node to a node inside of a section may divide an otherwise whole section in two. In the above example the two sections (left) make up one segment. The 3 diverging sections (Right) make up three segments.

The Segment Manipulation provides most of the control over path placement and management. There are four different functions that delete parts of your path depending on the segment that is selected.

The Delete Path button deletes all nodes in that path

The Delete Node button deletes the currently selected node.

The Delete Segment button deletes the segment currently selected segment

The Delete Section button deletes the currently selected section.

All nodes are functionally the same on an individual level. However, depending on what method is used to add them changes the relationship the place node has to the greater path system. When dealing with complex paths systems a following node is referred to as a child node. A preceding node is referred to as a parent node. This nomenclature makes it easier to understand nodes that may have multiple parents or children allowing for the merging of lanes in realistic traffic control systems. For placement paths parents and children are functionally the same.

Traffic always flows from the parent to the child. When creating the path, each consecutive node that is placed is added as a child.

The Add Parent Node button adds a parent Node to the currently selected Node. Subsequent clicks add additional parents to the last placed node.

The Insert Node in Segment button adds a node in between the nodes connected by the currently selected segment.

The Add Child Node button adds a child node to the currently selected node. Subsequent clicks add additional children to the last placed node.

The Move Node button moves the currently selected node. The currently selected node can also be moved by holding down the mouse button and dragging.

The Move Path button moves the entire path

You can select objects that are bound to paths by clicking on them in the 3D view just like any other object. Multiple objects can be added to each path. If spacing is applied instanced objects will be considered separate.

The Assignments / Objects tab in the Path settings allows you to perform basic actions with all objects on the path.

The Clear all button clears all of the objects on the path.

The Select all button selects all of the objects on the path.

The Add to Task button adds the selected content to the selected task.

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