Device Support
Controller
Learn how to use Xbox controllers with Fuzor.
Fuzor supports Xbox controllers with USB input. Other than installing the drivers necessary for your computer to recognize your device there is not additional setup in Fuzor. The binding layout for each controller is below. |
Touch Screen
This section demonstrates the mechanics of using a touch screen with Fuzor
A touch screen can be used in Fuzor. The touch screen can be used to navigate the 3D scene as well as interact with the User Interface. Other than Navigation the taping with the touch screen functions as a mouse click event.
To Zoom touch and hold in two places. Pinching zooms out. Retracting zooms in.
Cave Automatic Virtual Environment (C.A.V.E.)
This section demonstrates how to use Fuzor with a C.A.V.E. system
Fuzor supports C.A.V.E. mode. Cave Automatic Virtual Environments(C.A.V.E) are arrays of monitors or projectors that cover multiple walls of an enclosing providing an experience similar to virtual reality. The C.A.V.E. App is located in the Media Section of the More Options Menu. The Ctrl + Shift + E Hotkey Opens the C.A.V.E. App. Using the C.A.V.E. App you can assign different monitors to components in a cave system. Each different monitor will be displayed in the list. The Display List allows you to change properties of the display to tune your system to your needs. All fields are editable except ID. To enable C.A.V.E use the Enable button. |
Virtual Reality
This chapter demonstrates how to enable Virtual Reality with Fuzor
HoloLens
This section demonstrates how to use the HoloLens app in Fuzor and generate FZL files
The HoloLens App is located in the Coordination Tab of the Fuzor App Menu. The HoloLens App generates a HoloLens FZL file in order to open your Fuzor project in the HoloLens. There are three options for uploading your files. If saving to a cloud service platform you must login to your account. |