Cave Automatic Virtual Environment (C.A.V.E.)

This section demonstrates how to use Fuzor with a C.A.V.E. system

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fuzor supports C.A.V.E. mode. Cave Automatic Virtual Environments(C.A.V.E) are arrays of monitors or projectors that cover multiple walls of an enclosing providing an experience similar to virtual reality. The C.A.V.E. App is located in the Media Section of the More Options Menu. The Ctrl + Shift + E Hotkey Opens the C.A.V.E. App. Using the C.A.V.E. App you can assign different monitors to components in a cave system. Each different monitor will be displayed in the list. The Display List allows you to change properties of the display to tune your system to your needs. All fields are editable except ID. To enable C.A.V.E use the Enable button.

ID specifies the numeric ID of the display. Used to identify displays.

Mapping specifies the view angle in your 3D scene that this display relates to.

Offset specifies the radial offset of the field of view.

VFOV specifies the vertical field of view.

HFOV specifies the horizontal field of view.

There are 7 different monitor mappings. Once for each Major Direction and a control view. The Rot. up and down textboxes allow you to rotate the UP and Down mappings to match your other monitors. This rotation is measured in degrees.

Horizontal Lock checkbox freezes the rotation of the camera on the z axis.

Show Monitor enables display of the Monitor ID to identify each monitor.

The drop down menu specifies if and where BIM Information is displayed.

The Hide Menu button hides the C.A.V.E menu.

Using Out Look in mode you can specify an aim point using the aim point button that specifies a place for the Camera to focus on. You must have Out look in enabled to use this feature.

The Out look in checkbox toggles the out look in mode.

The Distance slider and textbox specify the distance of the camera from the aim point.

The Show Aim Point checkbox Toggles whether the aim point is displayed

The Aim Point button allows you to place the Aim Point in your project.