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This section demonstrates using the Split Geometry App to subdivide objects into smaller pieces.

The Split Geometry App is located under the Coordination Tab of your Fuzor App Menu shown to the right. With this menu open you can either split the geometry by level or by Interval. Switch between these modes using the drop down at the top. Type allows you to select different types of level based geometry subdivisions.

The Category option allows you to select objects by category to divide. Use the Category drop down menu to select object categories.

The Filter option opens the Filter List. This view functions the same as the original filter list. Select Filters to control what objects will be sub divided. For more information on filtering see Filters.

The Selection option will split objects based on what is selected in the 3D View.

The Show Levels checkbox will toggle whether the planes with which you are cutting are shown.

The Apply button executes the geometry subdivision.

Split Geometry by Level

This section demonstrates how to split geometry by level

Split by level will sub divides objects at each level. Objects will only be split if they are in between the Max and the minimum level.

Min Level defines the minimum level to split objects at

Max Level defines the maximum level to split objects at.

Split Geometry by Interval

This section demonstrates how to split geometry by level

Split Geometry by Interval splits objects over the interval defined in the Interval textbox. The cut interval will be offset based on the starting offset placement.

The Click Starting Offset defines the minimum height objects will be split over. Click in the 3D View after clicking this button to place the start offset.

The Click ending offset buttons to define the minimum and maximum Click in the 3D View after clicking this button to place the end offset.

Split Geometry Tool

This section demonstrates how to use the Split Geometry Tool to subdivide selected objects.

The Split Geometry Tool is located within the Element Properties Overlay. Select all of the objects that you wish to split. then Navigate to the Object Description submenu of the Element Properties. Click the row labeled split and the Geometry Splitting App activates. This will open the Geometry Spitting Overlay which will generate a list of separate objects as you cut so that you can make specific and centralized cuts.

Opens the Cut tool to cut the associated object

The Cut Tool allows you to control a 3D plane with which to cut your object. You cannot scale because planes are already infinitely expansive and thin.

The Custom Input plane type grants full control of all 3D rotation axis.

The Horizontal plane type will freeze all rotational axis.

The Vertical plane type will freeze both the x and the z rotational axis.

The Align To Surface plane type creates a plane based on a selected surface.

Once your plane is properly oriented click Finish and you will be brought back to the Geometry Splitting Overlay. There will now be two Sections in your Geometry Splitting Overlay. They represent each side of the geometry you have split and are represented in the 3D View by their display color. You can divide each of these individually with the cut tool

The Display Color column will allow you to change the sections color.

The Finish button will save your Geometry Split and apply it to the mesh.

The Reset button will discard any changes you made.

The Cancel button will discard any changes you made and close the window.

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