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Learn how to visualize traffic during a construction simulation.

Traffic Paths are and advanced visualization tool that enables users to create active site models. They are designed to show civilian pedestrian and vehicle traffic that surrounds the construction site or to demonstrate the site accessablility for Construction Workers. Traffic Paths can be controlled with Triggers and can also be added to tasks to allow the user to change traffic at different times during the construction simulation.

A solid understanding of Traffic Paths requires the user to be familiar with controlling and creating Paths. There are two types of Traffic Paths in Fuzor

Vehicle Paths allow users to create complex vehicle traffic simulations. Any Vehicle that can drive can be added to a Vehicle Path. Vehicle paths are designed to simulate Non-Construction Vehicles Navigating around the construction site.

A Vehicle Path can be used to demonstrate Site Egress for Construction Vehicles as well. Although for a detailed animation is it recommened that the user create a Vehicle Animation Path and add the associated vehicle to the schedule through Multi-Track Animations.

Pedestrian Paths allow users to demonstrate pedestrian access. Pedestrian access is important for both Civilian Traffic around the site and to demonstrate how construction workers navigate the construction site and access key areas.

Traffic Path Operations

This Chapter provides detailed information on the operations to paths that can control pedestrian and vehicle traffic systems.

There are functions in the Path Settings menu that are only available when a pedestrian or vehicle path is selected. These functions allow you more control over how the traffic is flowing through your path.

The Reverse Path button reverses the direction of the path.

The Disable Section button disables the currently selected section.

Pedestrian and Vehicle Paths allow you to automatically populate them with their respective content. Within the dropdown menu is an organized hierarchy of content that can be placed on the associated path. To select content, use the checkbox adjacent to its name.

The Populate button places all of the content that has been selected on the path.

The Speed and Position Randomness sliders allow for a slight difference in speed for vehicles on the path

The Approx. Number to Spawn textbox controls the amount of vehicles that are placed on the path when populate is used.

The Vehicles Respawn After controls the amount of time a vehicle will wait at the end of a section before respawning.

The Spacing textbox defines a padding distance between vehicles.

The Apply button next to Spacing applies the spacing to the path.

The Speed Limit button sets a speed limit to be applied to the path.

The Apply button under Speed Limit sets the speed limit on the selected segment.

The Apply to All button sets the speed limit for the entire path.

Traffic Paths allow you to control the speed of individual segments.

The Segment textbox controls the speed of the selected segment.

The Path textbox controls the speed of the entire path.

The Use Terrain Physics toggles whether the vehicles on the path use the terrain physics.

Disabling the Terrain Physics is a good option if the Terrain that path is placed on is uneven and vehicles on the path have noticeable issues traversing it. If the terrain physics is disabled vehicles will drive along the path segment lines. It is likely that more pins will be needed to smoothly navigate hills.

Vehicle Path Operations

Learn how to create complex traffic control systems for vehicles

The Lane Control allows you to make additional lanes with a given path and control the speed of the selected segment, lane and entire system respectively.

Lanes are not always exact copies of the original. An inner corner has a shorter length than an outer as shown in the screenshot below. Left and Right lanes are defined by the direction of the path.

The Multi-Lane Left textbox controls the number of lanes to the left

The Multi-Lane Right textbox controls the number of lanes to the right.

The Custom Lane Width checkbox allows the user to enter a custom lane width. This may cause cars on the path with larger turn radius’s to no longer be able to make their turns

The Lane Width textbox controls the distance between lanes.

The Spacing textbox controls the distance between cars.

The Speed Limits control the speed of the selected segment, path or system. Lanes are considered separate paths from the original unless connected.

The Segment speed limit controls the speed limit for that segment

The Path speed limit controls the speed limit for that path and any other lanes connected to it.

The All Lanes speed limit controls the speed limit just for that segment

Adding Traffic Paths to Tasks

Learn how to add the different types of paths to the 4D Schedule

Segments of Vehicles and Pedestrian Paths can be added to Traffic Tasks. This allows the user to control the paths with the simulation schedule. Multiple segments can be added to each task allowing the user to control complex path systems and change traffic routing during the construction schedule.

With the Task and the Path segment selected use the Add to Task button in 4D

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