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Learn to create Multi-Track Animations with Fuzor Content Vehicles using Vehicle Animations Paths.

Vehicle Animation Paths allow users to utilize the smooth driving animations of paths with a Vehicle Animation. Using a vehicle animation path to create an animation of a vehicle entering and leaving the construction site is much quicker than manually creating a Keyframe Animation.

To create a Vehicle Animation Path it is important the user understands operations associated with creating Paths.

Objects cannot be placed directly onto vehicle paths.

Unlike most paths Vehicle Animation Paths cannot have forks. This ensures that the vehicle is always taking the intended route

The Clear all button clears all animations joined to the Vehicle animation Path.

The Select all button selects all of the vehicles that have animations associated with the path.

The Add to Task button add any vehicle bound to the path to a selected task.

Use Terrian Physics toggles whether the terrain is used to calculate Physics for the Path. Both Vehicle Physics in the Animation and Terrain Physics in the Path settings need to be turned off for a vehicle to stop driving on the terrain during a Vehicle Path Animation.

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