Autogenerated Keyframe Animations
Learn how to add Autogenetrated Keyframe Animations to your vehicle animations.
|
|
|
|
|
|
|
|
---|---|---|---|---|---|---|---|
Articulating detailed operations of vehicles is essential to conducting accurate construction simulations. The vehicles in Fuzor’s Content Library have many different moving parts. Animating each individual movement of a vehicle may take time. | |||||||
Fuzor allows the user to add an Autogenerated Keyframe Animation for specific vehicles. Selecting a track name in the element properties will place add keyframes to the animation editor. | |||||||
Autogenerated keyframes can be modified. For example, the extend arm animation for a concrete pump may need to be modified to extend the arm in the correct direction. Autogenerated tracks can be also added at the end of an existing animation, repeated, or added to after with additional Keyframes | |||||||
A best practice when animating a concrete pump would be to add the Extend Arm track, add keyframes that move the arm to the areas that are currently being poured, then add the Retract Arm track. | |||||||
Similar Vehicles support the same animations:
|