Settings Menu

This section provides information on the available options in the Fuzor settings menu.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The settings menu is located on the Quick Access Toolbar. The Ctrl + 1 hotkey opens the settings menu.

The Preferences Tab is the first tab in the settings menu and contains generic settings.

The Unit field selects what unit measurements use. Possible units are Feet Decimal (ft), Feet and Inches (x’, y”), Yards (yd), Meters (m), Centimeters (cm), Millimeters (mm).

The Precision controls the number of decimals displayed in measurements and other number calculations.

The DPI field controls the resolution of UI elements.

The Window Resolution field controls the resolution of the 3D View.

The Date field controls the format that the date is display in.

The Save Reminder field controls the interval of the save reminder popup.

The Currency field controls the currency unit for your project

The Theme dropdown menu allows you to select a User Interface Theme for Fuzor.

The Stereoscopic 3D checkbox enables 3DTV, this requires NVIDIA 3D Play Driver.

The Enable Refit Views checkbox toggles whether the orthographic views are visible when refitting an object.

The Save Reminder drop down menu controls the amount of time that you would like to have Fuzor wait in between reminders. When the amount of time selected has elapsed, the following popup will appear. Intervals for save reminder settings are 15 minutes, 30 minutes, and 1 hour.

Save Later restarts the timer to remind you again when the selected amount of time has elapsed.

changes the save reminder interval.

General Graphics Settings

This section demonstrates how to change render modes and adjust general graphic settings.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Render mode can be changed in the General Graphic Settings. Each Render Mode changes Fuzor’s render drastically. Some settings are only available in certain Render Modes.

Realistic takes full advantage of all of Fuzor's rendering Techniques. In order to use Realistic Rendering your graphics card must support Direct X 11.

Basic is a good semi realistic view for editing.

Abstract is the most lightweight unfiltered render mode.

Museum ignores materials so that the view can focus on structure.

Light Visualization renders Lux values to easily see lighting hot spots.

Sketch simplifies the rendering to imitate a sketch. Surfaces and meshes are outlined.

Zoom controls the zoom of the camera.

Focus controls the focus of the camera.

Exposure controls the intensity of light.

Bloom controls the intensity of light diffraction.

Advanced Graphics Settings

This section provides detailed information about each of the advanced graphics settings.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Aperture controls the depth of field of the camera.

White Point controls the hue of pure white

Saturation controls the intensity of color.

AO Darkness controls the intensity of shadows.

Shadow Intensity controls the intensity of shadows.

 

The Shadow Bias slider controls the depth bias of cast shadows. For best results the further away from the model the camera during render the higher the depth bias should be. When showing the detail in the model lower the depth bias to avoid light leaking under models.

The Enable Level of Detail check box toggles whether distant complex objects are simplified while the camera is moving. This option improves performance

The Show Backfaces check box toggles whether single sided meshes are visible from both sides. Models imported from Navisworks are likely to be single sided and when using those models in a project it is recommended that this setting is on.

Lens Flare Effect toggles whether a lens flare is visible when looking at the sun. The Ctrl + L hotkey toggles this setting.

Window Reflectivity controls reflections on glass objects.

High Quality Tree Render enables a higher level of detail on foliage from the content library. The Ctrl + T hotkey toggles this setting.

Both Realistic and Basic Render have additional Tone maps to further tune the visual output.

Realistic Warm

Realistic Nuetral

Realistic Cool

 

Default Basic

Bright Basic

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Other Advanced Graphic Settings are only available for particular Render Modes.

Godray is available for realistic render. The Enable Godray checkbox toggles rendering of light rays and atmospheric perspective. in order to uses this feature your camera perspective must be from within a building or out of direct sunlight.

The Intensity slider controls the intensity of Godray light rays.

With Godray

Without Godray

The Enable Screen Space Reflections enables ray casting for illumination. The associated slider tunes between 200 and 500 lines.

The Quality slider controls the quality of the screen space reflection

Basic Render has a separate slider and checkbox to control shadows the regular slider is disabled. Additionally In Basic Render cast shadows can be disabled entirely. This is useful for creating logistical renderings of your model.

The Shadows textbox toggles whether the shadows are displayed.

The Intensity Slider controls the Intensity of shadows.

During Sketch Render the Line Darkness and Line Weight can be adjusted. This applies to the outlines on meshes and surfaces.

Enable Emissive Light forces all lights to have a base emissive light. This setting is only available to Museum Render.

During Abstract Render mode textures can be toggled off and on using the Texture Options radio buttons.

System Settings

Learn how to optimize Fuzor’s performance.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Systems settings allow the user to control the aggressiveness of render optimizations in some render modes as well as manage other system wide settings.

The Render Speed Optimizer improves render speeds when the camera is moving if the frame rate is low. This setting is available in Realistic, Basic and Abstract.

The Cull Small Object Distance slider sets the minimum distance away from the camera objects must be to not be visible. Culling is used to improve performance and raising the value associated with this setting may have adverse effects to framerate. This setting is available in Realistic, Basic and Abstract.

The Temp Folder button allows you to select a folder where temporary data is stored.

The Default button resets settings to default.

Default Hotkeys

This section demonstrates what the default hotkeys are in Fuzor and how to edit them.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To access the hotkey editor set the Settings field in the preferences to Hotkey Editor. From this menu you can edit all of the key bindings in Fuzor. To change a key bind select the associated key and change it to the desired key or key sequence.

Camera Speed +

Ctrl + Up Arrow

Camera Speed -

Ctrl + Down Arrow

Avatar Speed +

Ctrl + Right Arrow

Avatar Speed -

Ctrl + Left Arrow

Move Tool

Ctrl + W

Rotate Tool

Ctrl + E

Scale Tool

Ctrl + R

Minimap / View Cube Toggle

Ctrl + M

Toggle Tree Clarity

Ctrl + T

Toggle Lens Flare

Ctrl + L

Show / Hide Avatar

Ctrl + A

Save

Ctrl + S

Save As

Ctrl + Shift + S

Export Local FZM

Ctrl + F

Export FZM file to Google Drive

Ctrl + G

Export FZM file to Dropbox

Ctrl + D

Export FZM file to Sina Vdisk

Ctrl + H

Load

Ctrl + O

Move App Selection

Ctrl + Tab

Preferences

Ctrl + 1

Fuzor Project Panel

Ctrl + 2

Navigation Controls

Ctrl + 3

Weather/Time

Ctrl + 4

GIS

Alt + G

Visibility Override

Alt + +

HD Screenshot

Alt + H

Saved Views

Alt + Q

2D Media

Alt + E

Design Options

Alt + Y

2D Map

Alt + U

Light Controls

Alt + L

Avatar Customization

Ctrl + 5

Linked File Manager

Alt + F

Terrain Controls

Alt + T

Landscape Placement

Alt + P

Family Placement

Ctrl + P

Clash Analysis

Alt + R

Section Cut

Alt + X

API Plug-in

Alt + J

CCTV

Alt + C

Custom Animation

Alt + W

Annotation

Alt + O

Measurement Tools

Alt + M

Network Collaboration

Ctrl + 6

Collaboration View Keys

Alt + K

Point Cloud

Alt + -

Issue Tracker

Ctrl + 0

Particle Spawn

Alt + B

4D Simulation

Ctrl + 8

Content Library

Alt + 8

Auto Clash Resolve

Alt + Z

Step Counter

Alt + `

Generate Report

Alt + N

Edge Detection

Alt + I

Light Reports

Ctrl + N

Height Clearance

Ctrl + I

Fly-Through Video

Alt + 7

Walk- Through Video

Ctrl + 7

Play Interactive VR Video

Ctrl + 9

Time of Day Forwards

Shift + +

Time of Day Backwards

Shift + -

Isolate Selected Objects

Ctrl + Shift + I

Hide Selected Objects

Ctrl + Shift + H

Reveal Everything

Ctrl + Shift + R

Toggle Visibility

Ctrl + Shift + T

Undo

Ctrl + Z

Redo

Ctrl + Shift + Z

Redo

Ctrl + Y

C.A.V.E.

Ctrl + Shift + E

Paths

Ctrl + Shift + P

Add Selection To Task

Ctrl + Shift + A

Remove Selection From Task

Ctrl + Shift + X

Virtual Reality Settings

This section provides detailed information on the Virtual Reality settings.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Virtual Reality settings give the user more control over the virtual reality experience when use VR for presentations and meetings.

Auto Adjust near clip makes the clipping distance closer to the VR User. On no the Clipping distance in VR will be as normal.

VR View Windows toggles between displaying one or both Virtual reality eye displays on your Desktop. This Function only works if Operator Mode is disabled.

VR Move Filters what objects you can move while in Virtual Reality. These filters can either be applied to any category of object or a given BIM parameter.

The Create button will create a new move filter and open the create menu.

The Highlight button highlights all objects in the selected filter.

The Delete button removes the selected filter.

The drop down menu at the top of the filter list allows the user to change between Category and Parameter filter types.

When selecting Category Filters, the Add button moves any selected filter into the VR Filters List and closes the editor. Multiple filters can be added

To create a parameter filter, populate the text with the parameter and value you wish to filter by and select Add.

The Close button discards your changes and collapses the menu.

The Toggle VR Markup radio buttons toggle the display of VR markups when in Avatar mode.

Enable Gravity checkbox toggles whether gravity is enabled for the VR user.

The Enable Collisions checkbox toggles whether users in VR are able to phase through objects: walls, floors, etc.

The Block Undo/Navigations restricts the VR user from Navigating the file or undoing changes.

The Height Adjust slider changes the Height of the Camera in VR.

The FOV Adjust checkbox enables controlling of the Field Of View. The slider controls the Field Of View.

The Teleport Mode controls how teleporting works in VR.

The Teleport Only checkbox disables Walking in VR. This option is only for the HTC Vive.