Geographic Information System
This section demonstrates using the Geographic Information System(GIS) App to keep track of and manipulate the 3D assets.
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The GIS App is located in the Coordination tab of the Fuzor App Menu. The Alt + G hotkey opens the GIS App. With the GIS tool open you can view and manipulate models that are loaded into the scene. | |||||||
To Select a model, click the checkbox to the left of its name. The Placement button changes the location of the Placement Zone for loading in new Cache Files The Move button opens the Refit Tool to move the selected model. For more information see Refit Tool. The Delete button deletes all of the selected models from your project. The GIS Map button opens the GIS Map | |||||||
With just the Refit tool it is difficult to move models together when they are very far apart. The GIS map can be used to move models that are very far apart close together. | |||||||
The GIS Map Pin represents an individual model in the GIS Map. The number is associated with the number in the list. | |||||||
Dragging the pin around the map moves the model location. To move two models close together drag the pins on top of one another. Hovering over the pin will highlight the associated model in the Coordinate List to the right. Conversely, hovering over the entry in the Coordinate List will highlight the pin associated with that model. The Coordinate List displays the coordinates of each model in GIS Map. | |||||||
Each model loaded into Fuzor will have an additional pin and entry in the Coordinate List. The Coordinate List can also be used to reposition the model. Enter the desired coordinates into the textboxes to change the model location. | |||||||
Once a file is saved as a cache all models are combined into one GIS Map entry. If the GIS Map is needed to coordinate model this must be done before reopening ideally directly after a file is loaded. |